Thursday, June 12, 2025

Two Chess Games

Well, a couple of tough losses here...

https://lichess.org/74YHxokTVLra

 https://lichess.org/iqOWRT71yw74

In the first game I didn't put up much resistance so it was fairly uneventful win for the opponent. This is because I really didn't believe his plan had merit so I continued moving my pieces to the king-side. Basically I thought there wasn't enough space for him to do anything, he was just working with two files. Secondly, I thought that because the pawns were balanced that there was nothing he could do but trade a few pawn leaving it symmetrical. But he proved me wrong. He showed that he could engineer a protected passed pawn and that the passed pawn I gained wasn't worth much and was easily captured.

The second one I played tonight. This was more of a heartbreaker. Basically I spotted a tactic that won a piece for a pawn in the opening. I then played to trade pieces since I was ahead in material. But the opponent to his credit didn't fold, dug deep and found a tactic of his own to win back his piece. The rest of the game was hard fought. I was able to mount some pressure against his king and queen with some pins that could turned into something if mishandled but the opponent kept his head and found a way through. Perhaps I didn't do the best. I got a bit worried about time pressure and my playing sped up. In the end his pawns won the game. 

Wednesday, June 4, 2025

Excited about Magic again

 Well, I have also gotten excited about Magic again. A big part of that has been deciding to try a new format. Basically there are many different ways to play Magic. Mostly the rules of the game are the same, the main differences are about how you go about building your deck and what limitations you have to work within. This new format is called Pioneer. It has actually been around awhile but now it is possible to play on Arena where I have made the biggest investment in terms of cards and have a good number of wildcards available. (wildcards allow you to craft any card you want). Technically, Pioneer on Arena is still missing a good chunk of the cards that are available in the paper version but it is most of the way there.

So, the other night I was just browsing through the pioneer legal cards and came up with an idea for a deck where you would use spells to pump creatures that would also get a bonus from you casting spells.

Here it is.

 

So, I played 8 matches the other night and went 4-4 on the ranked ladder which is ok I think. I am not super experienced with deck building but it is the part of Magic that I am most attracted to. I did get a little bit of feedback from chatgpt but I didn't take all of its advice. For example it was kind of negative about the card "Jump Scare" but I feel it is good and it helped me win at least one match. 

Slow Chess Game

 Well, part of getting excited about chess again has been joining a training program at Chess Dojo. This is a site run by some titled players (one of whom has a PhD in philosophy). One aspect of this playing slow games. This can be done in a variety of ways but they also have online tournaments where you play with other members. I played my first game this last Sunday.

 https://lichess.org/mXrSXPu39oM4

 The game was a pretty uneventful draw. I thought I had an advantage in the endgame because he has isolated c and a pawns and my king is more active, but I wasn't able to make anything of it. It seems like he might even be winning in the final position since he has gained the opposition between the kings and I will be forced to abandon one side or the other if he wants to go for it. He told me afterwards the end position was a dead draw. Not sure if that is his opinion, analysis, or if he checked with a computer. Anyways, it was my first slow chess game in over a year so a draw is not a bad result. 

Sunday, June 1, 2025

Update 12

 Well, May was a pretty lean month as far as the blog goes. I guess I was kind of bouncing around a bit and everything felt a bit tentative or uncertain as to what direction I am going in. Got bitten by both the chess bug and the baseball bug and lately the Magic bug again. Some various thoughts have come up.

I) A control mage identity: In Magic the control archetype is one that focuses on a more defensive, and reactive strategy. Instead of aggression you focus on countering your opponents threats. But magic is a deep and sophisticated game so there are a lot of variations and gradations of this strategy. But this archetype is clearly present in chess as well. Petrosian is the world champion who most clearly represents this control mage aspect. But others like Capablanca and Karpov also focused on controlling the opponents counterplay and trying to win with less risk. Part of me feels very drawn to this kind of identity and wanting to explore it in various games. But part of me also feels a bit repulsed by it. There is part of me that also feels drawn to the aggro strategies or the aggressive attacking and sees the control strategy as kind of bloodless and joyless. So that is an interesting duality. Overall I would say I am definitely more interested in the control side of things but I guess in a way I don't need to limit or pigeonhole myself. I guess my idea is to see this idea of a control mage identity as something I can grow into and is more of a starting point rather than necessarily an endpoint.

II) Negative feedback: Basically I have just been thinking that I dislike negative feedback. I dislike losing. I am not the kind of player that tends to rage when I lose. I am more the kind of player that just loses heart when I lose. But one thing I have often heard in the chess world is that it is necessary to review your losses. I think I need to work on coping better with negative feedback and doing more to learn from it rather than getting disheartened.

III) Variety as opposed to focus: Another one that has come up repeatedly in my gaming journey is just this idea of like variety vs focus. I feel like the default view in culture in general as well as in gaming is that focus is better than variety. That you need to get rid of things and just focus on what really matters and get good at that. But I have struggled with this and it seems like a lot of times when I try to do that I end up getting burned out and losing interest. I have tried to take a more polyvalent approach to gaming before but I always seem to collapse into the default idea that I need to focus on one thing and master it. So again, lately I am moving more in this kind of polyvalent direction and wanting to have various games that echo each other and build meta-game ideas (like my control mage identity idea).

That's about it for now. Hopefully I can come up with some good ideas for the blog in June! 

Friday, May 16, 2025

Update 11

 Well, it seems a big chunk of May has slipped away without an entry. Kind of been going in different directions. Kind of got into Lamplight City a little bit. This is a mystery story set in a world loosely based on Victorian England. Worked on the first mystery some. It was ok and I was somewhat interested in it but it also felt like it wasn't all that exciting. I also played some Factorio to see how it compared with Satisfactory. Factorio is the original factory building sim. I like it ok but it also wasn't super compelling. I got some free games from some generous people who were handing them out. One of those games was Endless Space. This is a lot like Civilization but in space. There are some interesting twists but overall it didn't really grab me all that much either. I also tried Rail Route. I like this pretty well. It is pretty minimal in the graphics department. Basically very schematic representations of trains and platforms at stations. Your job is to control the trains and try to make sure they get where they are going on time. There are various wrinkles and game modes. I do like it but it is also a bit stressful trying to make sure the trains are on time although it really is not a big deal if they are late. Then there was Anno 1800. This caught me pretty significantly at first. It is a city builder but there are some differences from a game like SimCity or Cities Skylines. Basically one major difference is that there is a campaign with a narrative arc that guides what you are doing. This is made the game more appealing. Another big difference is that you want to build buildings that produce various goods. Some of these goods are used for construction purposes and some are for the happiness of your citizens. These buildings also have to have a supply chain. Your people need clothes so you make a clothes factory but the factory needs the raw materials so you have to build a sheep farm to produce the thread. Another big difference with other city builders is that there are other factions that you can ally yourself with or fight against or trade with. So in some ways it is pretty similar to a Civilization game also although the emphasis is on the city building. This one seems to have a bit more room for some creative play like I was discussing in my previous post.

Then for a time I kind of got excited about baseball again and started a new season as the Cleveland Guardians in Out of the Park Baseball 26. I decided to try to pursue a strategy somewhat like Whiteyball from the 1980s Cardinals era. I also got into the real world side of things and watched some highlights / condensed games on Youtube. I also watched one of the mlb.tv free games. I also developed a character and backstory for my Cleveland manager. I think right now I am more into the managing side of things because with that I kind of have some idea what I am doing whereas the GM side of things seems pretty intimidating.

But I guess the obsession that has been dominant for the last week or so is talking to ChatGPT. I have to admit I was reluctant to get into this. Part of that reluctance is some negative feelings about things like academic dishonesty or companies laying off workers and relying on AI but part of it is also a reluctance to cede any agency in my thinking to the computer. Awhile ago I had kind of heard of people using AI as a dungeon master for solo roleplaying. I shied away from that possibility and stuck with dice and books. But on the other hand, I was definitely not rigidly against AI. I have read a fair bit of sci fi and the idea of sentient robots definitely appeals to me. I also made a character for my solo roleplaying that had an AI companion implanted in her brain. So I guess part of me sees AI as exciting and cool and futuristic.

The thing that really pushed me into trying it was that my wife had gotten convinced to talk to ChatGPT by a friend of hers and had been having some very positive experiences where she really felt like it was helpful to talk to ChatGPT. She kept telling me I should try it so my curiosity got the better of me and I downloaded the app and started talking to it.

At first I was talking to it about baseball stuff. And I had a pretty positive experience with it there. It seemed quite helpful in talking about different teams and their strengths and weaknesses. It helped me to settle on Cleveland Guardians for my OOTP game. Then it also helped me to create my manager character. It was kind of a combination of some of its ideas and some of my ideas. So I started talking to it about some various different things and kind of trying it out.

The next main topic I came to was chess. So this has been a real mixed bag. There are times when it seems like it is really good and like it could totally function as a replacement for a human coach. One example is that I had asked Dan Heisman about playing f6 in the French and how to know when to play it. I wasn't looking for some rules that never have exceptions, just some guidelines about how to think about it. He brushed me off despite his insistence that he wants students to ask questions. ChatGPT on the other hand provided a pretty good lesson on this topic complete with some test positions. It also did a good job about talking about different variations of the French defense and comparing and contrasting them and making recommendations. That also was helpful.

But then at other times it is kind of a disaster. It does things like fabricating entire games that it either found on the internet or created itself but then attributes to famous players. I have checked many of the supposed games it references whether it provides moves or not and a lot of them are not real games. Or perhaps it is digging up random games posted online and attributing them to famous players. But also in the actual analysis of positions it will often hallucinate where the pieces and pawns are and omit pieces. It will suggest moves that ignore that a queen can be captured. These are not of the variety of "so good that they look bad to amateur eyes" these are really actually terrible moves.

Overall with respect to its chess performance I would say it can talk a good game but its actual performance is pretty underwhelming although there are flashes of pretty exciting successes. And in general I would say it seems to be at its best when it is talking without having to get too specific about factual details. Ellie seems to be having success with it in large part because she is talking to it about language issues with respect to expressing ideas and making connections. In some ways it is pretty successful as a sounding board partly because it is very positive and encouraging but also because it will make connections between things you say and come up with some interesting takes on stuff. So for now I am still experimenting with it but settling into a more reserved take on it after some initial enthusiasm.

Tuesday, April 22, 2025

Something of a Program [edited]

 Just thinking tonight about purpose. As I have mentioned before I would like to find some sense of purpose. To some extent this is serving the God of Games, but that is still a bit vague. So then I was thinking more about this blog and the idea of "developing the culture of video games". That seems to be a worthy purpose for this blog. I guess that might sound a bit ponderous. I will make it a bit more clear. Basically there are several levels to this that I will go into.

(Note) First off, the "video games" part of that is somewhat negotiable in that in many ways it could be replaced by the more general "gaming". But video games are the subdomain of games that I have been spending most of my time on this year and seems to be where my interests lie right now. One reason that "developing the culture of video games" works well though is because video games are a relatively new medium. They are developing and the story telling and art is getting gradually more sophisticated and developed. But it is still early days in many ways so it feels like it is relatively easier to participate in the discussion. There is a lot of writing and videos online by all kinds of people but it is less of a "cultured" realm of games. So in a way it seems like there is more room to say something interesting. Sports, chess, and go for example all have a well developed culture of writing and making movies or videos about them. So it is harder to find fresh ground to say something valuable. There is also a big skill gap. To really participate in the discussion about strategies you have to be at an advanced level. Video games as a realm seems a lot more wide open now. That being said, I am still interested in other games and can see myself coming back to them in various ways.

I.) So in some ways the top level is my religious ideas about the God of Games. Some of these ideas were cemented in a discussion with my wife the night before this one. This seems a creative development of the culture of gaming in that I haven't heard anyone else talking about this. It seems to be my original development. I have done a bit of this but have another post planned on the nature of Gods and what it means to worship / serve them.

II.) The next level down is my ideas about how games and the art of pursuing games meshes with serving the God of Games in the life of the gamer. That is how games and life are related. To some extent this has been done by other people. There seem to be a fair number of books at least in the chess realm about how life and games are related. But I think I might be able to expand the discussion. I have done some of this but intend to do more.

III.) The next level down is reading books about gaming or ludology and writing my thoughts on them. Some of these are books that I have but haven't read such as "Play Matters" or "Homo Ludens" (I started but didn't get very far with it). But there are also a number of books that I have already read but would like to re-read and write about such as "Struggle" by Lasker or "The Beauty of Games". This is another area that I don't see people doing much of at least in the places I browse. So I think by reading these books and writing about them I will be contributing something at least somewhat fresh.

IV.) [Post edited the next night to add this because I forgot and it seems important] The next level is continuing to read writing and watch videos on the internet and trying to engage in discussion with them even if it is only to call attention to something I really liked. I have done this some. It seems possible to do this in a fresh way because it seems like although there is a lot of material online, it is somewhat uncommon for writers to engage with other writing. RPS does this a bit with a feature they call "The Sunday Papers" which is a roundup of some interesting writing from around the internet and some light comments. But I feel like there is a lot of unexplored writing or videos out there. [/edit]

V.) The next level down is seeking to play interesting games and write about them. Again, here I mostly have in mind video games. I also have in mind lesser covered games whether they be AAs or true indie games. This seems to be fairly easy to do. There are lots of ways of finding new and interesting video games and I already have plenty in my library that I haven't played or written about yet. But, on the other hand, this is one area where it is a lot harder to do something to actually develop the culture of video games just because for any given game (even the offbeat ones that I tend to play) you can generally find a lot of reviews written by users and posted on Steam or on other sites. There are also generally some reviews written by more professional reviewers for many games. I have decided to freeze spending on games for awhile again so I won't be seeking out new games (although I do seem to have some channels for getting free games). But I think this is one area where I will just have to practice. I think there are two dimensions to this. One is playing as many games as possible to build up my experience and the second is practicing writing about them and trying to say something interesting. I probably won't be able to compete with sites like Rock, Paper, Shotgun or Buried Treasure at least at the beginning for a whole variety of reason. But I think I want to be able to learn to do a better job at this. I have done some of this with my reviews so far but would like to continue.

VI.) The last level that I have in mind is being a creative player and writing about that. What I mean by this is developing creative strategies in the games I play and seeking out games that offer the player broad scope for creativity. There are several points I want to make.

VI. A.) So first off, by saying creative I am kind of purposefully not talking about a "hardcore" "git gud" or "min/max" approach to gaming. I have tried that to some extent with chess and it just ended in frustration. I think this is a big step for me in some ways because I have for a long time clung to the idea that I could learn to be really good at games and have approached games that way at least in terms of my expectations but haven't met those expectations with my actual success rate. I think I need to re-evaluate that and focus on "fun" as the priority and in a lot of ways to me fun mean two things, variety and creativity. Variety is another reason that video games are appealing. There is such a wide variety of games on the market that you can really explore a lot of different kinds of experiences. But even in one specific game whether it be chess or go or Magic or Civilization, variety is the spice of life. That being said, losing all the time isn't fun and the point of games is to try to win, so I do want my strategies to be at least a little bit successful.

VI. B.) So on the other hand, I am also not super interested in some extreme worst case for the sake of worst case kind of strategies. What I mean is that there are many examples of people playing games in strange bizarre ways to purposefully set themselves a much harder challenge. Sometimes this can seem amazing, like when someone gets through a Dark Souls game without ever being hit by an enemy. But sometimes it just seems kind of self-defeating. There was a recent RPS article about playing Schedule 1 without committing any crimes. If you can't guess from the title, it is a game about being a drug dealer. So although he technically found some ways to make money without committing crimes he wasn't really playing the game. I have no interest in playing Schedule 1 but it seemed kind of a pointless effort. 

VI. C.) So what I do mean is finding ways to do interesting things that appeal to me. This could be as simple as playing Saladin in Civ 6 because I am interested in making science and religion work together philosophically so it is cool that in this game this leader has mechanics that do that. I don't think Saladin is considered the worst leader but I don't think he is considered the best either. But in general I am looking for ways to develop new ideas or ways of playing for the sake of new ideas. One example is Victoria 2 which is a video game about world affairs in the 1800s. It is a complicated simulation type game and models a wide variety of social phenomena. There is also no win condition. You set your own goal. For a lot of people this will be world conquest. But a goal I set for myself was to play as the UK and research all the cultural techs by the games end date without losing my world number one ranking. This may prove too difficult and I may have to modify it so that it is "research all the cultural techs while remaining in the top ten" or something like that. Again I haven't seen anyone else implement this idea. It was my own. Magic is in some ways a great example because it is a game that has a lot of creativity in the deck building. But there are several issues. One is that Magic is a very expensive game. That is probably the biggest issue. But it is also very complicated and a lot of people are playing. So, although it is relatively easy to build a deck that no one else is playing just by jamming cards together, it is harder to do something creative that actually has some chance of winning some matches.

VI. D.) So, I think that in some ways, this goal is a little bit contradictory with the previous one because the previous goal is more about breadth. The goal there is to play a lot of games and get a lot of different experiences under my belt so it is easier to say something interesting. This goal of being creative is more of a depth approach because to some extent it involves spending more time learning the systems of a specific game so it is possible to do something interesting. Also, again, while I want to put fun first, winning is a big part of the game. So while I will be content to win on lower difficulty settings, I do want to win sometimes. That takes time to learn the systems well enough to do that. There is also the issue that this approach is more restrictive in terms of the games that I will be seeking out. There are many interesting games that for whatever reason don't allow a whole lot of room for creativity although they may present interesting choices or have complicated narratives. Also, the previous goal is more about playing offbeat stuff that doesn't get as much coverage, but big games with a lot of scope are often quite popular.

VI. E) As to how easy it is do this in a fresh way, I feel it is another one for practice. There are very many people creating content about all sorts of strange and interesting ways of playing many games. So it might be challenging to find ways of doing something interesting. One possible solution is finding lesser known games that still have broad possibilities. Of course I am not trying to set the bar too high, and in some ways I think it is relatively easy to do something that suits me (such as playing Saladin) or something I haven't heard other people doing (like my Victoria 2 example). But as I practice and get more experience I hope I will develop more of a knack for coming up with original ideas.

VI. F.) So this is isn't something I have done much of in this blog so far. I did post my Taoist sage NPC but I haven't posted other examples really. I am not sure exactly how I will go about writing about this aspect of playing. But hopefully the method of explaining will come to me as I try out more ideas.

Sunday, April 20, 2025

"Nobody Wants to Die" first play through

I played this game over the last three days. The game is a noir mystery story about New York City in the future when people can transfer their consciousness to a new body. The game opens with a case of a rich politician who died permanently due to damage to the substance / mechanism that allows this transfer to be done. (Usually people can be saved even after the death of their body).

I was feeling pretty hooked when I first jumped into it for a few reasons. The graphics and visual style of the game are a lot better than a lot of the games I play. Secondly, I had been playing "Lamplight City" before jumping into this and the contrast was pleasing because the writing in "Lamplight City" had felt kind of mediocre and safe. "Nobody Wants to Die" felt edgier right from the start.

So, overall, I felt mixed about this one. In some ways I quite liked it but in some ways I felt disappointed. I think the first cause of disappointment was just that it is quite short. I finished in under 6.5 hours and just three play sessions. I was hoping for something a bit more involved and substantial.

I think the biggest reason might be that I didn't get a very good ending. There seems to be some branching and various outcomes are possible. The ending I got wasn't very happy and it seemed to leave some things unresolved like specifically what happened to the murderer.

 I did like the story for the most part although it got a bit too psychological and head-trippy for me. There are definitely cliched elements but that is only to be expected in a story that bills itself as a "noir detective story". In some ways though the game felt a bit railroaded. It promises that your decisions affect the story but a lot of it felt pretty one-directional. I noticed afterwards that it bills itself as "an interactive story" which seems to place the emphasis on it as a narrative rather than as a game.

I thought the mechanics were interesting. There is a device that allows you to reconstruct past events. At first I was worried that using this was too complicated and I wouldn't be able to remember all the commands but I seemed to get the hang of it pretty quickly. (Part of this process seems a bit silly and doesn't make a whole lot of sense but it didn't bother me while playing. That is more what I thought afterwards.) But this is another aspect of the game feeling a bit one-directional. Basically it is constantly telling you exactly what to do and so in some ways the investigation mostly consists of following the cues that the game explicitly gives you about how and when to use the various gadgets. This is kind of mixed because it definitely reduces frustration with the process of investigating and allows for a more complicated narrative of the events to unfold but it also takes away a lot of the player's agency in the game. 

Another interesting aspect was the deduction board. I have played a number of different detective games and this aspect of forming specific conclusions from the evidence seems to be a difficult nut to crack. I have seen a number of different ways of handling this and none of them have really felt completely satisfying although they all have points in their favor. The deduction game in "Nobody Wants to Die" is interesting visually in that is played on any floor by setting up your device and then placing evidence "pieces" (they are presented very much like game pieces) on a board of hexagonal tiles. The pieces will be linked by lines. This process is kind of interesting but again, the game explicitly tells you when you are right and when you are wrong.

My main conclusion after finishing and writing some notes in my notebook about it was that it is begging me to play it again. It seems to really want me to try messing around with it and exploring some different options and to try to get a different ending. I want to do this to see how much variety is actually achievable and how much the story is predetermined. I am unsure though whether I want to jump right back in or wait awhile. There is a save file from near the end of the game that I can use to redo just that part. (The save system is an autosave that overwrites the previous save.) Or since the game is not that long (and it might go a bit faster the second time through). I could start again from the beginning.

As far as whether I recommend it or not, it is hard to draw a conclusion. I feel like I need to mess around with it more to figure out the whole of the game and whether additional playthroughs add enough value to make it worth the purchase price. ( I got it on sale for about 450 NT which is about 14 USD.) My feeling is that it is not worth the full price of over 20 USD.

 


 

Bulk Boxes

 Well, I seem to have gotten excited about Magic again. Over the course of the last month I bought myself some boxes of cards as a reward fo...